![]() ![]() The Witness is unlike anything I've played before. I enjoy RPGs, shooters, and adventure games mainly. (Anyone who thinks this is a mobile game has not played it seriously.) And there's also an air of mystique that comes through, as if the mission of the game has a much deeper spiritual and philosophical meaning. The challenges are also built into the environment in ways that are extremely clever. The puzzles in The Witness are delightful, and the game has this remarkable way of teaching you piece by piece how to solve challenges without stating any instructions. But if you are willing to think hard for several minutes, scratch your head, give up, move on, and then suddenly awaken to the epiphany that cracks a tough challenge, this game is for you. If you don't like being stumped or getting stuck, then you'll quickly become frustrated. It is a game that presumes you are a thorough, intelligent detective who wants to be challenged. There is so much cool hidden stuff that continued to surprise me, because everything in the game has reasons behind why it exists and why it is where it is. When I was 40 hours in, 50 hours in, 60 hours in, I was still discovering things that change the way I played and how I looked at its future puzzles. It may sound like it may get old fast, but it doesn't. Not a single puzzle out of the 600+ felt repetitive to me. Each of these puzzles managing to bring in an interesting new concept while building from others. With very little story, The Witness is only for those who really like puzzles. Also, know that this game is puzzle after puzzle after puzzle. If you think the game is wrong, you didn't understand the rules that were given. As the game is all about rules, rules which aren't ever broken or changed. The game gets hard, very hard, but solving everything is satisfying and I never felt cheated. This game doesn't want to make you feel smart because it believes that you are smart. In The Witness, you are dropped in a open world surrounded by hundreds of puzzles with no instruction on how to solve any of them. So why don't the trailers try to explain this? Because unlike say Portal, many of the puzzles are easily spoiled and showing them gives away big answers that could be used to solve other puzzles. This game needs its 3d environment or else many of its puzzles would either be unsolvable or simply not exist. Though this is not true and anybody who says so did not play for more than an hour. And from the trailer, it's understandable people may think that. And from It's unfortunate that many people might skip on this game because they think it is a mobile app in a pretty but unnecessary world. It's unfortunate that many people might skip on this game because they think it is a mobile app in a pretty but unnecessary world. ![]()
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